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Community Game Development Project

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Community Game Development Project, Officially endorsed by the DIC community

dec1pher
post 29 Jan, 2006 - 06:55 AM
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Oh yay. i got too bored so i think we can do something funny together how 'bout creating an 'original' (no FPS' w/ monsters please) game idea via mixing some preset ideas and adding some fun and of course a piece of logic and a piece of us to them. And then if it'll be acceptable we (together again smile.gif) 'll maybe code it and explain it in a tutorial format then we can release it for dreamincode. So this'll be (if you're ok) the dreamincode's unofficial official smile.gif first game!

So what you think?
Post your ideas mine is coming smile.gif

P.S.: Don't write bullshit ideas and enjoy. Hope we'll develop it too smile.gif

Edit: For our respect to oldskool tongue.gif it can be a 2D game (yeah because developing a 2D game is easier than a 3D game)

This post has been edited by dec1pher: 29 Jan, 2006 - 07:16 AM
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WolfCoder
post 31 Jan, 2006 - 07:53 PM
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I'd never think you would ask! I'm way more interested in creating an oldskool game.

Here are answeres to my own questions smile.gif

What platform will it be on?
If it's going to be on Dreamincode as what you said, Java Applet
If it's going to be a reguar EXE, of course, use C++

2D or 3D
For the love of god, 2D!

What genre should it be?
Try some sort of action-type-RPG based around an arcade type game. Throwing all those ideas in a blender comes out with simillar to Sigma Star and ect..

Multiplayer?
If someone coding this can, than an oldskool game with online multiplayer would add much more value.

I know these are generic, but i've gotta start somewhere. Once we get a good idea going, threads like these take off well. But getting started is the most difficult part.

Can you give me some more info please?

PS- (I am SOOO glad you said no FPS! I am sick and tired of people telling me "OMG! OMG! You can make video games? Make a violent FPS with *blah* and *blah* and *blah*")

I love blending valuable game ideas into a smooth pWn-choco-latte with some gameplay crack and that fresh smell you get with fresh brewed coffee that smells like victory.

This is a really good idea, a game to be "dreamincode's unofficial official"? Man! I hope this thread get's pinned when the creative juices get mixed into a kickass smoothie! smile.gif

HOWL! It has too be an oldskool style game! Finally, someone who thinks about game ideas like I do!

This post has been edited by WolfCoder: 31 Jan, 2006 - 08:05 PM
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knownasilya
post 31 Jan, 2006 - 08:47 PM
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How Indepth is this going to be? Because I have been gathering ideas for a 2d oldskool opensource game lately. Like with wicked physics, and crazy interaction. Hence the open source part.

But I dont really know how that could work. I was thinking something alon the line of modules/plugins that could be made to the engine, than approved officially and implemented. But wouldnt that cause perfomance issues?

And yeh what genre? Like scifi, medival, modern? Fantasy?

Random ideas: *Rant Begin*
Weapons shouldnt have stats, unless like a magical staff, or a gun(yuck). But swords, glaives should do damage based on weight, characters strenght & amount of usage (which increases with use of heavier wepaons/items). Also it could depend on like the lenght, and how its held.

For items, I think there should be categories for like an area, then sub categories for buildings, water areas, and so on. And then items could be generated kinda randomly for the area.

*Rant End*

More info is needed, I can go on for days, just giving ideas. Plus im currently learning java via CS class and C++ on own. So I could help out. Plus I can do some 3d modeling via Blender3d and I draw pritty well. And I can do nice clean gui, and sleak.

And Dec1pher im reading your C++ game tutorials, wicked nice.

EDIT: The opensource part could work like so..
First an SVN repository is set up, all gameengine and game content is available on there. Anyone can view and download sourcecode/files. Anyone can modify and reupload as another version. People can upload new classes, art, models, documentation, story line, quests, etc... Art would have to be the same style as the original that is decided on, and if 2d or 3d or both. Code would have to be a certain standard, so it is readable and commented where needed. Instructions for implementation would also be required. This way, others can hack away at the code and improve it and find bugs/flaws,etc.. Or use it to make completely new features, etc..

This way anyone can just compile the game as its being developed. This would be the first opensource game, ever. We would make history. biggrin.gif

This post has been edited by knownasilya: 31 Jan, 2006 - 11:19 PM
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Dark_Nexus
post 1 Feb, 2006 - 12:36 AM
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or something bad...real bad.

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QUOTE
This way anyone can just compile the game as its being developed. This would be the first opensource game, ever. We would make history. biggrin.gif


along with 2,878 other games.

http://sourceforge.net/softwaremap/trove_l...php?form_cat=80
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knownasilya
post 1 Feb, 2006 - 12:48 AM
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But this would be made by the community, its not the same. And the community would choose its course.

This post has been edited by knownasilya: 1 Feb, 2006 - 12:49 AM
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Dark_Nexus
post 1 Feb, 2006 - 12:54 AM
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or something bad...real bad.

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that's great and all, but you need someone to make the final decisions, or a small group of people to make the final decisions.
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knownasilya
post 1 Feb, 2006 - 12:55 AM
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DIC, the people that want to get involved.
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Dark_Nexus
post 1 Feb, 2006 - 12:56 AM
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or something bad...real bad.

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so when i say i want a flying bananna as the main character, who says no?

EDIT: using a massive group isn't quite practical. that's like having the house of representatives design a game.

if the house of reprsentatives did design a game, we could expect the game 20 years from now. and when no one likes the flying bananna as the main character, it will take 50 years to change it to a sluggish apple.
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knownasilya
post 1 Feb, 2006 - 12:59 AM
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Well first of all this is a proposal to get ideas, and see who wants to get involved. So there isnt anything set yet.
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Dark_Nexus
post 1 Feb, 2006 - 01:03 AM
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or something bad...real bad.

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if you really want to get the ball rolling on this, it would be a good idea to get things like this set in stone. because if i volunteer for the project and someone decides to change the management setup (or some other aspect of the system) a week from now, i may no longer be interested.
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knownasilya
post 1 Feb, 2006 - 01:06 AM
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I totally agree.
Thats why this topic is here, and your guiding already biggrin.gif

We should make a list of people that wana get involved. Put me on it.

This post has been edited by knownasilya: 1 Feb, 2006 - 01:07 AM
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dec1pher
post 1 Feb, 2006 - 04:17 AM
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ok guys going nice! So we're just three for now (knownasilya, Wolf and me +[ maybe some of my gfx artist friends and coders ]) here's a pretty simple workflow:

Game:
Type: Action / RPG (if allright just create a list like that and write OK or NO)
Dimensions tongue.gif : 2D
Multiplayer: (Maybe i can handle this on windows platform)
binary: EXE (so we'd use C i think)

ok but oh sh*t? No story our game will f*ck-up sad.gif NOOOO! biggrin.gif because we know how to create a game story like the one in gamedev.net we'll create a story with a simple forum game but how here is the starting point and my quests we'll use false-logic and twisted thinking never make our hero to reach the goal. make him just get a little more closer to goal and you'll see after 1 - 2 weeks we'll have a complete scenario. First of all here's the rules:

- Make the scenario simple but not short;
- You can add mazes and puzzles;
- You can't make hero directly to reach the goal;
- I think sceneario can be funny so add funny things;
- You mustn't step from to a different scene;
- You must follow the last ones quests

Ok we must begin from somewhere so before continuing the story just write some starting point ideas. Here's mine:

Our hero (the name i'll call him Hangul (i know that's a Virtual Keyname smile.gif we'll change later) Hangul kidnapped last night by two soldiers of techno republic. Techno republic and Niarb-on (read from the opposite way smile.gif ) republic are in war for about 600 years. And they kidnap each other's scientists. But there was a wrongly happened kidnap event. Hangul was a simple peasent rather than a scientist. And he started to get education like a techno scientist. So his brain become bigger and bigger. But suddenly something interesting happened Hangul's father was also a simple peasent and he saw his own father in his dream. His father said to him that he must cut the grains before they get unsellable. So here is the subject we must escape from the techno republic's prison and get back to our village then we must create a good machine with our huge brain to cut grains automatically every year based on the weather and grain height smile.gif. And then we must return back to techno republic to continue our conviction.
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