How Indepth is this going to be? Because I have been gathering ideas for a 2d oldskool opensource game lately. Like with wicked physics, and crazy interaction. Hence the open source part.
But I dont really know how that could work. I was thinking something alon the line of modules/plugins that could be made to the engine, than approved officially and implemented. But wouldnt that cause perfomance issues?
And yeh what genre? Like scifi, medival, modern? Fantasy?
Random ideas: *Rant Begin*
Weapons shouldnt have stats, unless like a magical staff, or a gun(yuck). But swords, glaives should do damage based on weight, characters strenght & amount of usage (which increases with use of heavier wepaons/items). Also it could depend on like the lenght, and how its held.
For items, I think there should be categories for like an area, then sub categories for buildings, water areas, and so on. And then items could be generated kinda randomly for the area.
*Rant End*
More info is needed, I can go on for days, just giving ideas. Plus im currently learning java via CS class and C++ on own. So I could help out. Plus I can do some 3d modeling via Blender3d and I draw pritty well. And I can do nice clean gui, and sleak.
And Dec1pher im reading your C++ game tutorials, wicked nice.
EDIT: The opensource part could work like so..
First an SVN repository is set up, all gameengine and game content is available on there. Anyone can view and download sourcecode/files. Anyone can modify and reupload as another version. People can upload new classes, art, models, documentation, story line, quests, etc... Art would have to be the same style as the original that is decided on, and if 2d or 3d or both. Code would have to be a certain standard, so it is readable and commented where needed. Instructions for implementation would also be required. This way, others can hack away at the code and improve it and find bugs/flaws,etc.. Or use it to make completely new features, etc..
This way anyone can just compile the game as its being developed. This would be the first opensource game, ever. We would make history.
This post has been edited by knownasilya: 31 Jan, 2006 - 11:19 PM