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A chess set

 
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A chess set

BetaWar
post 4 Sep, 2008 - 06:30 PM
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#include <soul.h>

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This is something that I have been working on for a while with Blender, and while I am not completely done at this point I wanted to get people's thoughts on it.

Here are 3 different camera views:
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Critique please smile.gif
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nirvanarupali
post 4 Sep, 2008 - 08:20 PM
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Did you use 3D software to create this. I think you need more lights on it.
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BetaWar
post 5 Sep, 2008 - 04:35 AM
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#include <soul.h>

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Yes, I used Blender 3D, and I was thinking that, at the moment it looks okay, but the negative lighting in the one corner does take away form the image, I may take that out.
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baavgai
post 5 Sep, 2008 - 04:44 AM
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Second the more light thing. I'm not sure how Blender defines light sources. However, the usual trick for ambient light is to define a source very far away, defuse, and strong in enough to bounce off near everything. Yes, this is the sun. The method of rendering usually dictates how you implement defuse lighting.
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BenignDesign
post 5 Sep, 2008 - 05:33 PM
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Bubble wrapped for your safety.

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I agree with the lighting issues, but overall, I think it's an awesome concept... and I love the marbled playing surface!
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nirvanarupali
post 7 Sep, 2008 - 06:19 PM
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Controlling lights in 3D is quite difficult, I am not using Blender but I think the concept is the same.

I have explored everything in AutoCad rendering esp. lights then I
found out that this is very limited so I take 3Ds Max which I think
there are plenty of options controlling and adjusting lights.

I am not a fanatic in 3Ds Max but the result, says it all. Consider this:

The 3D was created in AutoCAD and the rendering was 3Ds Max. Everything you see was created from scratch.


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