Welcome to Dream.In.Code
Getting Help is Easy!

Join 132,646 Programmers for FREE! Get instant access to thousands of experts, tutorials, code snippets, and more! There are 1,126 people online right now. Registration is fast and FREE... Join Now!




MUD Contemplation

 
Reply to this topicStart new topic

MUD Contemplation

jamesb
post 16 Sep, 2008 - 08:31 AM
Post #1


New D.I.C Head

*
Joined: 24 Jun, 2008
Posts: 27


My Contributions


Hello all!

I ran a quick google and a quick DIC search and came up with very little on making MUD's. I'll search more when there isn't an evil firewall but I came up with a couple observations.

I know everyone says you should code in what you are the most comfortable with. I was thinking about writting a MUD in C++ and realized that anything of a decent size would make my head explode. Wouldn't a database & php, or some other scripting language, be immensely easier??
User is offlineProfile CardPM

Go to the top of the page

girasquid
post 16 Sep, 2008 - 08:59 AM
Post #2


Barbarbar

Group Icon
Joined: 3 Oct, 2006
Posts: 1,256



Thanked 14 times

Dream Kudos: 650
My Contributions


Are you planning on building a MUD, or a PBBG? They are two different things. For a PBBG, web languages rule the game - you don't see much developed in C++. On the other side of the fence, I have never heard of a PHP MUD (typically the things that refer to themselves as PHP MUDs are actually PBBG's).
User is offlineProfile CardPM

Go to the top of the page

jamesb
post 16 Sep, 2008 - 10:36 AM
Post #3


New D.I.C Head

*
Joined: 24 Jun, 2008
Posts: 27


My Contributions


QUOTE(girasquid @ 16 Sep, 2008 - 09:59 AM) *

Are you planning on building a MUD, or a PBBG? They are two different things. For a PBBG, web languages rule the game - you don't see much developed in C++. On the other side of the fence, I have never heard of a PHP MUD (typically the things that refer to themselves as PHP MUDs are actually PBBG's).


PBBG, eh? Never heard of em but a quick Google fixed that. I remember when I was using 3 different OS's behind 2 different firewalls. That painful experience makes me say that a MUD would be better... Though its surprising how many companies block websites but not the ftp ports!

I guess I will probably be heading to the PBBG way of things.

Thanks. smile.gif

BTW, its blocked, but hope your browser based games site is doing well.
User is offlineProfile CardPM

Go to the top of the page

WolfCoder
post 18 Sep, 2008 - 10:20 AM
Post #4


ギュウ~

Group Icon
Joined: 5 May, 2005
Posts: 3,575



Thanked 6 times

Dream Kudos: 1450
My Contributions


I think PBBG (browser MUDs) are actually easier to write than a C++ system. You have to network in a C++ system and that might be hard to do right.
User is offlineProfile CardPM

Go to the top of the page

Trogdor
post 22 Sep, 2008 - 09:34 AM
Post #5


D.I.C Addict

Group Icon
Joined: 6 Oct, 2006
Posts: 517



Thanked 3 times

Dream Kudos: 125
My Contributions


Actualy, writing the backend of any networked stuff for any not-time critical application in something as complicated as C++ is, imo, maddness.
Php i would say, is the easy and obvious choice.
You can allways chose to let is communicate not directly though webpages to the enduser, but through a separate interface, that can be built in anything you like. (like runescape for example does)
User is offlineProfile CardPM

Go to the top of the page

Fast ReplyReply to this topicStart new topic
Time is now: 11/23/08 04:50AM

Live Help!

Tutorials

Programming

Web Development

Reference Sheets

Code Snippets

Bye Bye Ads

Free DIC T-Shirt

T-Shirt Example

Related Sites

Monthly Drawing

Thumb Drive

Partners

Top Contributors

Top 10 Kudos This Month