Howdy D.I.C's!
Before the flaming begins, I know I could ask this question on a Microsoft forum, or read up as much as possible then make my own mind but, but that wouldn't contribute to the mighty D.I.C, so it's going in here, like it or not

After being presented with a game script about 6 months ago, I started to think seriously about creating the dev team for it. I'm trying to convince my peers to allow me to hire a 3D game programming team, as we already have animators, designers and a lot of system / server administrators. As anyone should, I'm trying to gather as much info as possible about available game engines that we could use, and came accross the XNA game studio.
I downloaded it yesterday, and after a few hours got my first 'game' up and running with a little help from the tutorials (which I have to say were pretty good, so thumbs up there). One thing I noticed though was that the FPS was really low for my machine, especially when I loaded a couple of particle systems and models into my scene. (I'm running 2x9800 GX2's so I doubt it's a problem with my graphics cards)
So my question is this:
Is XNA a 'game toolkit' frowned upon by the masses, with low performance on mediocre detailed games?I'd love to find a game engine with decent performance without having to ask my boss for 200k for the crisis engine

So if anyone can recommend, I'm all ears. (Does't matter what programming platform it sits on).
P.S. Please don't say buld your own engine... A friends company built theirs... over 6 years... huge team... huge cost... me fired... bad times... (You see where that goes)
This post has been edited by pemcconnell: 9 Oct, 2008 - 12:53 AM